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- #Europa universalis 4 extended timeline mod units how to#
- #Europa universalis 4 extended timeline mod units full#
- #Europa universalis 4 extended timeline mod units mods#
- #Europa universalis 4 extended timeline mod units free#
Experience history coming to life: The great personalities of the past ready to support you as you make your mark on thousands of historical events.Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.Make your own decisions: Nation building is completely flexible and the possibilities are endless.Turkey doesn't go in the Arab group! No, it needs to go in the Altaic group. Then, some provinces didn't make sense (like sus, ifni and rio de oro supposedly making up Western Sahara.) I fixed those up, then I added more provinces. I wouldn't say Canada is English, and all the south american countries certainly aren't castillian, and tunisia isn't Moroccan, etc, so I had to fix all those and more. Well, for one the cultures are too few and far between, and sometimes they're messed up (like the berber/maghreb_arabic fiasco). This being said, stay hyped up for the beta release, since I hope to have it released soon! Hope ya liked the trailer! I also need to bugtest (this involves me just playing the game and seeing if events fire when they shouldn't), so I still have some work ahead of me. I am working hard to finish up the mod to get it to a "beta" releasable version, probably with a timeline only up to 1925 and finish the 'rails' for the ideologies, so that they will appear by themselves. On top of that, I've encluded a bunch of balancing things within my mods, and added new countries during the earlier games, new provinces, new governments, SOOO MANY new cultures (of course), "fixed" a lot of issues that I had with the original games, changed some names, etc. I've also had to incorporate a lot of events so these ideologies would pop up in the late game by themselves and then develop around the world in the right time period. Most notably, as you guys probably saw during the trailer, most major countries have Communist and Fascist versons, with different flags and all that, scripted so that they can only exist as their respective government form (you can't have a "German People's Republic" as a fascist government, or a religious communist dictatorship, and so on). So, what that means, is that I've incorporated and tried to mod in a lot of the aspects of Victoria 2. However, it kind of devolved into much more than that, because I couldn't just in all good consciousness extend the timeline without adding "rails" so that things would develop by themselves if you started a game from scratch (things like communism, great wars, fascism, religious tolerance, secularism, etc). This mod (don't really have a working title for it yet) is, at the base, an extended timeline mod to 2013 (perhaps even to 2020 if I'm ambitious enough to forsee the future). Ok, so let me try to give you guys a rundown of what this is:
#Europa universalis 4 extended timeline mod units how to#
How to shoot time-lapse videos in Paradox Games.4Chan's Image Guide- Which Paradox game do I choose?.
#Europa universalis 4 extended timeline mod units full#
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#Europa universalis 4 extended timeline mod units free#
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#Europa universalis 4 extended timeline mod units mods#
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